Your chosen sideboard cards should work well within the context of your decks plan In addition to the granular concepts of types of threats and answers, every deck will have different engines, win cons, and axes of attack it values the most
I have a short video to showcase how it's accomplished, but here are the simple steps: Export your Cube list from cubecobra.com into a text file
Go, spice up the meta, and surprise your opponents with decks consisting of the cards highlighted above
Check out the full blog post to see how Arenas in-game economy is developing
One new card has made a much quieter, though not completely overlooked splash
Azorius Control 4 March of Otherworldly Light 4 Field of Ruin 4 Hallowed Fountain 4 Deserted Beach 4 Restless Anchorage 4 Plains 4 Island 4 No More Lies 4 Dovin's Veto 4 The Wandering Emperor 4 Memory Deluge 4 Omen of the Sea 3 Supreme Verdict 3 Teferi, Hero of Dominaria 3 Demolition Field 3 Sunken Citadel 3 Temporary Lockdown 2 Change the Equation 2 Hall of Storm Giants 2 Hengegate Pathway 2 Get Lost 1 Castle Ardenvale 1 Farewell 1 Otawara, Soaring City 1 Eiganjo, Seat of the Empire 1 Fountainport 1 Sunfall 1 Narset, Parter of Veils 1 Shark Typhoon 1 Jwari Disruption 3 Beza, the Bounding Spring 3 Mystical Dispute 2 Aether Gust 2 Narset, Parter of Veils 2 Shark Typhoon 1 Yorion, Sky Nomad 1 Farewell 1 Temporary Lockdown With a solid suite of spot removal, countermagic, card draw, sweepers, and planeswalkers, Azorius Control has remained the premier control deck in Pioneer