So many uncommons have huge payoffs for their respected guild, and I feel somewhat guilty for only cutting only a few cards and making such long lists
When every card you play bounces their creatures and spells back to their hand, the game is as good as won
Another great strategy is to discard cards with flashback
What cards should you have in your sideboard (or even main deck) to have a chance in our current fast and broken Modern format
Shards of Alara , the first set in the block, was fundamentally about five shards, that is, five parts of the plane that broke away from the rest
While it does change the power and toughness to 1 for the creature you target, you might not be going to win through combat damage anyway depending on your build