Heres an outline: 10+ removal / interaction 2-3 random creatures 2-3 finishers 4-5 card draw spells 4-6 Grixis Towns Here are a couple example Grixis decks: Reasons to Get Into This Deck Grixis is funny because it isnt a heavily-themed deck
[All Turns] When one of your effects trashes a card in your hand, by suspending this Tamer, gain 1 memory
You dont have to play lessons to earthbend creatures with Toph, Hardheaded Teacher, but it doubles your output if you do
Did you get a great deal of creative freedom when designing your card
Tibalt was our first attempt at a two-mana planeswalker, considered developmentally to be a big miss, as we were timid about pushing such a cheap planeswalker
If nothing else, its controversial as well as powerful and has only gotten more popular since it was first printed