If the biggest feature of the Pokmon TCG is unbridled draw power, then the concept of deck accessibility is not far behind
Odyssey really pioneered a lot of the graveyard mechanics and effects we may take for granted today
It was only after I left the theater, and saw a bored teenager handing out packs of cards, that I remembered what we came for in the first place
The new Magic: The Gathering card set is basically the Swamp-loving death and necromancy collection all goth kids have been waiting for
War Room excels in one or two color decks, offering a source of card draw in the manabase to prevent stalling out
The biggest upside of the deck is that it's overloaded with redundancy, with eight reanimation spells, eight or 10 reanimation targets, and 12 cards to fill our graveyard on the earliest turns of the game