Being able to hold up interaction while progressing your own board state is the point at which the game tends to begin in most games of non-competitive EDH, and its where decks and players can truly begin to shine
There's also Helm of the Host for a more permanent alternative, Sword of Feast and Famine to untap all your lands twice for peak combat trickery, and Sword of Wealth and Power for lots of spell copying and Treasure tokens
Combo deck archetypes in MTG Combo decks are the paper to Aggro decks rock, but that metaphor doesnt paint the whole picture
Radagast, Wizard of Wilds There are lots of playable beasts and birds, and ways to generate tokens of those beyond Radagast, Wizard of Wilds itself
Hail, Caesar Mutant Menace Bobbleheads Vaults Vaults are represented as sagas in the preconstructed decks
Notice how the corners come out of the plane just a tiny bit