Arena Anthology 1 is heavy on artifacts, while Arena Anthology 2 aims for broader, cross-format spice
The idea of getting two useful spells out of a single card is going to define the Eldraine Limited environment
In no particular order, the main targets are usually: - Ntss/Fossil Warrior Skull Knight - Titaniklad - Apkallone/Herald of the Arc Light/engine Most of the restrictions only apply after using the main effect of the Dogmatikas
Magda, Brazen Outlaw in conjunction with Sorcerer Class is going to get up to some mana generating shenanigans, and once that happens, I see no reason why Sorcerer Class cant fuel storm-esque kills on otherwise stalled battlefields
During the war, the rites of purification were still effective, but the kami, not the kitsune, chose what to cleanse
Without Time Walk as an option, you will have to go through a game without that needed Pokemon, handicapped from the start, or you will have to rely on chance every time you take a Prize to draw into it