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Like Game Over, the theme here is pretty much board wipes and removal
For the sheer fact that this deck can never go first and can never side in the best meta-stopping spells and traps it will forever be my Superheavy burden, but some things in life you can never turn your back on
Emrakul is fantastic against Control-heavy strategies as her ability is a cast ability, so even if your opponent counters the spell, you are still able to control their next turn
Power still creeps out of manholes, and cards like Michelangelo, Weirdness to 11, Super Shredder, and The Ooze are very exciting to open
The Joker's Wild : If a player spun three jokers in one turn and correctly answered a question in a category of their choice, they immediately won the game and either $500 or all the money they'd racked up to that point, whichever was higher