Sleight of Hand gives you more choice by seeing the second card, so you need a real reason to Opt
At this point, its no secret that the Final Fantasy MTG set was a runaway success
Furthermore, while its your turn, you can activate Equip abilities as though you were casting an Instant spell
While decks rarely splash energy in favor of going all-in on the mechanic, you can whip up some powerful and interesting brews, especially in Commander
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library
After that, you get a powerful anthem that turns even the tiniest tokens into a legitimate threat