Golem's evolution from Geodude to Graveler and finally to its ultimate form requires trading, a defining mechanic that has encouraged player interaction since its introduction in Pokmon Red and Blue
To try and maintain a logical progression, lets start with card effects, move to deck building, and then touch on decision making
It comes down to personal preference since both versions function identically during matches
It also works identically to Prowl, except it is specifically for Assassins and can't be changed from that
Enchantment Color tag templates(None) Curse of Fool's Wisdom Enchant player Whenever enchanted player draws a card, they lose 2 life and you gain 2 life
Its an uncommon, so its less likely to show up in Collector Boosters (roughly every 41.5 CBs) and its immediately being tried in just about every deck that ran Faithless Looting