The rules for creatures and the rules for lands really don't like to intermix
Gloryscale Viashino Thorn-Thrash Viashino Viashino Bey Viashino Bladescout Viashino Branchrider Viashino Cutthroat Viashino Fangtail Viashino Firstblade Viashino Grappler Viashino Heretic Viashino Lashclaw Viashino Outrider Viashino Pyromancer Viashino Racketeer Viashino Runner Viashino Sandscout Viashino Sandsprinter Viashino Sandstalker Viashino Sandswimmer Viashino Shanktail Viashino Skeleton Viashino Slasher Viashino Slaughtermaster Viashino Spearhunter Viashino Warrior Viashino Weaponsmith
His Hammer will also beef up your creatures and deal damage any time you return it to your hand
the best way to discover what Magic has to offer, they're perfect for building decks, playing games with friends, and are tons of fun to open Avatar: The Last Airbender Book 1 Zhao's siege of the Northern Water Tribe is no match for Aang and La, Ocean's Fury / Aang, Swift Savior
Because of that, Nissa offers a level of flexibility that can work early game or late, putting pressure on folks or as a great top deck later
who needs to block anyway