and Raphael, Ninja Destroyer , for example, with flavor text of quotes from Master Splinter that speak to the Turtles' training
While the Mite tokens can't block, this hardly matters when you have a ton of them
I chose Magic design changed from an era where we focused on a singular theme and moved toward one where the mix of different themes defined each setting
: Until end of turn, Soldiers you control gain "Whenever this creature attacks, it deals 1 damage to defending player." Other Soldiers you control have vigilance, trample, and haste
If you have Blue, you are running the Drake
The problem is that, at least at first glance, nearly all of the aftermath cards seem extremely underpowered, to the point where it's hard to imagine them ever showing up in a constructed deck