The deck is all about fusion summoning, a basic mechanic lapsed players will already be familiar with
Hello 6P readers
On the authentic pair, the lines are clearly defined and sharp, unlike the fake
Land destruction is a hugely taboo strategy in MTG, but it was far too thematically appropriate to Fallout to escape inclusion here
Yes, the card offers an alternate win condition, but that win condition is not at all a viable one

Metagame Breakdown 193 Purrely (164 Purrely, 18 Dark World Purrely, 6 Adventurer Purrely, 3 Ishizu Purrely, 1 Kashtira Purrely, 1 Shaddoll Purrely) 115 Mathmech (98 Mathmech, 17 Code Talker Mathmech) 86 Adamancipator (64 Grass Superheavy Samurai Ishizu Vernusylph Adamancipator, 9 Fossil Vernusylph Adamancipator, 4 Superheavy Samurai Adamancipator, 3 Ishizu Vernusylph Adamancipator, 2 Grass Ishizu Vernusylph Adamancipator, 1 Vernusylph Adamancipator, 1 Grass Fossil Ishizu Vernusylph Adamancipator, 1 Superheavy Samurai Vernusylph Adamancipator, 1 Superheavy Samurai Adamancipator Gallis FTK) 83 Kashtira (80 Kashtira, 3 Invoked Kashtira) 82 Superheavy Samurai (58 Superheavy Samurai, 11 Superheavy Samurai FTK, 4 Bystial Superheavy Samurai, 4 Vernusylph Superheavy Samurai, 3 Superheavy Samurai Gallis FTK, 1 Mathmech Superheavy Samurai, 1 Zefra Superheavy Samurai) 79 Tearlaments (39 Ishizu Tearlaments, 31 Ishizu Kashtira Tearlaments, 3 Shaddoll Ishizu Tearlaments, 2 Adventurer Ishizu Tearlaments, 1 Danger Ishizu Tearlaments, 1 HERO Ishizu Tearlaments, 1 P.U.N.K
