These abilities trigger only once when a card is cycled

Abandon the Post Abandoned Sarcophagus Abhorrent Oculus Abstract Performance Acorn Harvest Advanced Reconstruction Aerial Extortionist Alaundo the Seer Alex Wilder, Runaway All-Fates Stalker Aloe Alchemist Alrund's Epiphany Altar of Bhaal Alter Reality Ambush Wolf Amethyst Dragon Aminatou's Augury Amped Raptor Analyze the Pollen Ancestral Tribute Ancestral Vision Ancient Grudge Angel of the Dire Hour Angelfire Ignition Angelic Favor Annie Flash, the Veteran Annoyed Altisaur Anticausal Vestige Antiquities on the Loose Apex Devastator Apex of Power Appa, Steadfast Guardian Appeal // Authority Aquatic Alchemist Arc Blade Arcane Bombardment Arcane Heist Arcane Infusion Arcane Proxy Arcane Savant Archaic's Agony Archfiend's Vessel Archmage's Newt Ardent Plea Ardenvale Tactician Army of the Damned Arrogant Wurm Artful Dodge Artful Maneuver Arvinox, the Mind Flail Ashiok, Nightmare Muse Assert Authority Atraxi Warden Augury Raven Auron's Inspiration Aurora Phoenix Auspicious Starrix Author of Shadows Avatar's Wrath Aven Interrupter Azula, Cunning Usurper Back from the Brink Baron Helmut Zemo Bash to Bits Basking Rootwalla Battle Mammoth Battle Screech

Graveyard hate doesnt impact the deck, and Jund can easily win a midrange/combat battle for Initiative or Monarch
One is Moltres Stall, aka Wildfire Stall
It even works for planeswalkers and their ultimate abilities
What if we chose to have Garruk, Apex Predator do four abilities for the second time