All Commanders being turned into 1/1 creatures with no abilities is important when considering why this card is a Game Changer
Spellgyre Part of the, um, charm of Archmage's Charm is countering a spell or drawing cards, two things control decks want to do but previously needed more than one card to do so
Overall Clive seems a bit too fair to see play, even in a slower format like Commander
If you find yourself in a spot where you need someone to challenge, he can do that
Clive, Ifrits Dominant / Ifrit, Warden of Inferno Clive, Ifrit's Dominant is already strong when it enters the battlefield, offering you a discard and draw effect that scales with your devotion to red
You can't use Beatrix's last ability to try to attach an Equipment to a creature if that Equipment can't legally be attached to that creature