You can play it turn 2 to draw a card, effectively cycling it, except you get to cast the oversized flier later to draw an additional card
Absorb is a wonderful second Counterspell for traditional white-blue-style control decks, giving them two things they want and nothing they don't
It triggers when you flicker an artifact or make an artifact token, and its pretty easy to do those things on opposing turns to draw more than one card a turn cycle
As long as there is a Staying Power in play during the clean-up step (any Staying Powermost Magic permanents lack any kind of loyalty), the "until end of turn" and "this turn" effects will continue on
4 YUSEI'S SYNCHRON DECK 5Ds really believed in thematic decks
After all, the aggro decks featured last week had 28 or more, and I recommended a minimum of 14 creatures in Sealed Deckand that's with 40 cards instead of 60