Because of this variance, losing players always have the opportunity to get lucky and snatch a chance at victory
(A regular Art card can be found in 30% of packs and a foil-stamped Signature Art card can be found in 5% of packs.) In every pack you will find a combination of 15 cards of rarity Rare or higher and 36 Uncommon, 59 Common, and 01 Land cards
Few Magic cards have had the art resonate so strongly entirely separate from mechanical appeal
I used to have 3/5 of them in PSA 10s, now just 2
Thankfully, when Gemstone Caverns is in your opening hand, the card is significantly better, and thats putting it lightly
Another two cards that I think are criminally underplayed in Commander are Energy Tap and Sacrifice because they are two of the most powerful rituals in the format in terms of how much they ramp (especially with an expensive Commander like Tiamat)