Sideboard cards need to actually, and substantially, disrupt the opposing gameplan or protect/advance your own gameplan given the opposing strategy
This is likely unplayable in every deck except for Seize the Storm, where itll be a core component
The core game plan is to cast a storm of spells in a single turn, flash them back with Past in Flames, then finish the game with a lethal Grapeshot
Chaotic Conclusion Vial Smasher the Fierce | Illustration by Deruchenko Alexander Most chaos decks can be a genuine pain to play against, especially the ones that make players exchange cards at random
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Skarmory #706 Pokemon Chinese Gem Pack 5 Keep track of your collection value over time